High-performance native bridges and data architecture tools for the Unity Engine.
Led by a developer with a Computer Science background and a history of shipping native iOS titles, Canley Utilities focuses on "light on its feet" architecture. We eliminate the friction between high-performance native features and Unity's workflow, providing tools that speak the language of game designers rather than platform-specific technical jargon.
A "plain English" native haptic bridge. Instead of complex technical constants, designers can trigger a "Soft Bump" or "Triple Pulse" with zero-configuration. Focused entirely on the human sense of touch.
Bridges the gap between native haptics and Unity’s node-based architecture. Designed by a developer with deep experience in visual scripting workflows to eliminate friction for designers and non-coders.
A tactile, mobile-optimized UI solution. Features an integrated haptic bridge for professional, responsive feedback during color selection. Optimized for zero lag on mobile devices.
Reliable data handling following the RFC 4180 standard. Engineered with a character-based state machine to handle complex data—nested commas, newlines, and BOM characters—where standard string parsing fails.
The core high-performance engine. Focuses on the "how" of data—parsing rules, character encoding, and rock-solid File I/O for localization systems and RPG databases.
A framework for building complex, data-driven game systems. Standard focuses on the "where" and "why" of your architecture: