CANLEY UTILITIES

High-performance native bridges and data architecture tools for the Unity Engine.

Publisher Profile

Led by a developer with a Computer Science background and a history of shipping native iOS titles, Canley Utilities focuses on "light on its feet" architecture. We eliminate the friction between high-performance native features and Unity's workflow, providing tools that speak the language of game designers rather than platform-specific technical jargon.

Haptic & UI Tools

Canley Haptics Lite Awaiting Approval

A "plain English" native haptic bridge. Instead of complex technical constants, designers can trigger a "Soft Bump" or "Triple Pulse" with zero-configuration. Focused entirely on the human sense of touch.

Haptics Lite: Visual Scripting Module Awaiting Approval

Bridges the gap between native haptics and Unity’s node-based architecture. Designed by a developer with deep experience in visual scripting workflows to eliminate friction for designers and non-coders.

Colour Picker Pro Awaiting Approval

A tactile, mobile-optimized UI solution. Features an integrated haptic bridge for professional, responsive feedback during color selection. Optimized for zero lag on mobile devices.

The CSV Suite

Reliable data handling following the RFC 4180 standard. Engineered with a character-based state machine to handle complex data—nested commas, newlines, and BOM characters—where standard string parsing fails.

CSV Lite Awaiting Approval

The core high-performance engine. Focuses on the "how" of data—parsing rules, character encoding, and rock-solid File I/O for localization systems and RPG databases.

CSV Standard In Development

A framework for building complex, data-driven game systems. Standard focuses on the "where" and "why" of your architecture:

  • Dual-Table Architecture: Manage read-only balance files and dynamic player data through one type-safe interface.
  • Type-Safe Persistence: Map CSV rows directly to custom C# classes using Generics for clean, bug-free code.
  • UI-Ready Pipeline: Automated UI spawning and data-binding to go from raw CSV to a functional inventory in minutes.

Technical Support

For bug reports, documentation support, or feature requests: